Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More info See in Glossary, control over all aspects of the animation playback (time, speed, blend-weights), mesh The main graphics primitive of Unity. The higher layers take precedence for the body parts they control. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The Animation System supports animation blending, mixing, additive animations, walk cycle time synchronization, animation layers An Animation Layer contains an Animation State Machine that controls animations of a model or part of it. Unity’s Animation System allows you to create beautifully animated skinned characters.
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